# Items & Abilities
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## Items
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### The basics
Create [[210 Tips|tips]] that help players learn what items to build, when, and why. Help them learn how to itemize in real-time so they stop follow others' build blindly.
For the [[Triggers|trigger]] _your champion_ → _items_ → _number of completed items_, you can find what's count as a [[Finished items|finished item here]].
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![[Pasted image 20220801170858.png]]
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### Getting Started
In your [[Guide Editor]], navigate to **Items & Abilities**, and click on **+ tip** .
*If you want to know more about how [[210 Tips|tips]] work, when and where they are displayed on players' screens, have a look [[210 Tips|here]].*
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### First item tip
Players need to know which item path they need to take very early in the game.
I recommend to display your first [[210 Tips|tip]] about at 4:00 into the game.
In the [[210 Tips|tip]] you just created
* select the _Game timing_ → *in second* → *240-840* [[Triggers|trigger]].
* add also the *Player -> items -> number of [[Finished items]]-> 0-0*.
![[Pasted image 20220801171054.png]]
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>[!tip]
>Most of the time, it's better to use a long upper limit of the *game timing* [[Triggers|trigger]] (here *840* seconds) so the [[210 Tips|tip]] remains in the [[Game plan]] long enough for the player to read it if they missed it.
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### Second, third, etc... tips
To tell the player which item they should buy after they finished their first [[Finished items|completed item]], there is two possibilities.
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#### The general way
Use the *player -> items -> number of finished items* [[Triggers|trigger]] for each item. Zar will check how many [[Finished items]] the player has in their inventory.
For example, when you want to talk about the second item to buy, use the [[Triggers|trigger]] to check if the player already has one item in their inventory.
*player -> items -> number of finished items -> 1-1*
![[Pasted image 20220801171202.png]]
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#### The specific way
If you want to provide the information only if the player is strictly following what you tell them to buy, you need to combine the previous *number of finished items* [[Triggers|trigger]] with the *player -> items -> has item* [[Triggers|trigger]].
![[Pasted image 20220801171325.png]]
For example, if your item path starts with Luden's Tempest, then Rabadon's Deathcap, the player just bought the Luden's Tempest, and you want to tell them to buy Rabadon next, you would use as [[Triggers]]:
* *player -> items -> number of finished items -> 1-1*
* *player -> items -> has item* -> *Luden's Tempest*
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### Explain an item the player has just bought
If you need to explain something about an item the player has just bought (like the synergy with the champion), use only the _has item_ [[Triggers|trigger]].
* *player -> items -> has item* -> *Luden's Tempest*
>[!tip]
>Using the _has item_ [[Triggers|trigger]] to explain an item is very powerful as it helps players learn how the item synergizes with their champion at the exact moment they buy it. It's also very efficient as the player is in their base so they have time to read your [[210 Tips|tip]] while they are coming back to lane.
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### When there are many things to say...
Sometimes, you'll want to give a lot of information for one item. An efficient way of doing it is to create two [[210 Tips|tips]] with different [[Triggers]].
One [[210 Tips|tip]] will be displayed when the player can buy the item & one [[210 Tips|tip]] will be displayed when the player has bought the item.
For the first [[210 Tips|tip]], use the _can buy item_ [[Triggers|trigger]] and for the second [[210 Tips|tip]], use the _has item_ [[Triggers|trigger]].
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## Abilities
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### The Basics
Create tips that help players learn their abilities and how to use them. It could be simple explanations or advanced techniques.
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### Getting Started
Navigate to your [[230 Items & Abilities|Items & Abilities]] tab in your [[Guide Editor|guide editor]], and click on **+ tip**.
*If you want to know more about how [[210 Tips|tips]] work, when and where they are displayed on players' screens, have a look [[210 Tips|here]].*
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### Explain how to use an ability
You need to check whether the player has spent at least one point in the ability.
In the [[210 Tips|tip]] you just created, select the _your champion_ → *ability* [[Triggers|trigger]]
1. Select the ability (_Q,W,E,R_)
2. Select the _minimum_ and _maximum_ ability level (_1 to 5_)
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![[Pasted image 20220805152443.png]]
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>[!tip]
> If you select _level is 1 to 3_ for example, it means that the [[210 Tips|tip]] will be displayed in the [[default view]] once the player level up the ability for the first time, and will remain in the [[Tab view]] until they put a 4th point in the ability.
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### When there are many things to say...
You will often want to say many different basic or advanced [[210 Tips|tips]] and tricks for one single _ability_.
You can't put everything in one single tip as it will be too long for the player to read.
The easiest way to tackle that problem is to create one tip per _ability level_. Thanks to that you can display up to 5 different tips for one _ability_ (and 3 for ultimates)
1. In the [[210 Tips|tip]] you just created, select the [[Triggers|trigger]] _your champion_ → *ability* → _R_ (for example) → _1_ - _1_
2. Write its [[Main advice and Explanations|main advice and explanation]]
3. Create another [[210 Tips|tip]], select _your champion_ → ability → _R_ → _2_ - _2_
4. Etc...
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>[!tip]
> You can increase your guide longevity by following this ability tip guidelines:
> - Ability Level 1 → briefly explains what the skill does.
> - Ability level 2 and 3 → explain specific nuances or interactions with the other abilities
> - Ability Level 4 and 5: advanced / meta-tips that may be difficult to understand for a new player.
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👉Next: [[240 Jungle|Jungle]] (for junglers), or [[250 Custom|Custom]] (for other roles)
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#### Links to this page
- [[Finished items]]
- [[Start here]]
- [[220 Matchups and Synergies|Matchups and Synergies]]
- [[Duplicate tips]]
- [[Lessons]]